The Fashion Footprint project underwent rigorous testing with 10 users from diverse backgrounds at the Virtual and Physical Prototyping Lab at Politecnico di Milano. Participants completed pre- and post-questionnaires to measure their knowledge and behavior changes regarding the fashion industry's environmental impact. The testing sessions included assessing participants' shopping habits, awareness of carbon footprints, and VR experience. Following the VR experience, most participants reported an increase in their knowledge of sustainable fashion and expressed intentions to adopt more eco-conscious shopping behaviors, such as choosing sustainable brands and second-hand clothing.
The System Usability Scale (SUS) test revealed an average score of 77.25, indicating good usability. Additionally, a VR sickness survey assessed symptoms like nausea, headache, dizziness, eye strain, and sweating. The results showed that most participants did not experience significant VR sickness, with eye strain being the most notable symptom.
Despite the positive outcomes, the project faced limitations such as the lack of human presence in the VR experience and limited accessibility due to the absence of haptic feedback devices. Future developments aim to integrate multisensory devices like Quantum Metagloves and explore the human impact of the fashion industry, enhancing user engagement and fostering a deeper understanding of the industry's social and environmental challenges.
Testing & Future Developments